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Faculty Innovation Grants are Back  

The Teaching, Learning and Technology Center, together with the Faculty Senate IT Committee and the Digital Humanities Committee, is pleased to announce a call for Faculty Innovation Grant proposals and to announce the 2019 awardees.

Faculty Innovation Grants (FIG’s) projects are devoted to cultivating innovation through the creation or application of learning objects, resources, or innovative approaches and the infusion of technology by faculty into their courses. Awardees will agree to serve on a Teaching Learning and Technology Roundtable committee and present their project at a TLTR event in Spring 2020. All full-time faculty are eligible. Working with the TLTC, products and processes created by the FIG should aim to be implemented within one academic year of receiving the grant.

Proposals are due by June 14, 2019. Awardees will be notified by July 1, 2019. Complete the form here.

This year's Faculty Innovation Grants awardees are:

AI Chatbot for Academic Advising Undergraduate Finance Majors
Elven Riley, Stillman School of Business
The primary goal of this project is to digitize the FAQ trivia known regarding the academic advisement process for the Undergraduate Finance majors, and surface that information in a chatbot that can answer student questions on-line.

Interactive Psychology Module
Paige Fisher, Psychology, College of Arts and Sciences
The modules will include situations with diverse variables to illustrate the decision-making process involved when choosing to intervene. Students will be presented with a scenario via text, images, and video, and then will be asked how they would respond. Understanding factors that influence helping behavior supports students in their own decision-making when faced with the decision to help someone.

Use of Virtual Reality to Teach Social Justice
Juan Rios, Social Work, College of Arts and Sciences
Stanford University has offered to provide Seton Hall with a library of software programs that are compatible with the VIVE VR System. Students will greatly benefit from this lab as it deepens the lectures viscerally and can build more empathy on social issues that otherwise may never be experienced. The use of virtual reality can bring students closer to the nuances of age-ism, discrimination, empathy, which can spark alternative ideas on how to create social change among various populations.

Exposure Therapy and Virtual Reality
Pamela Foley, Psychology & Family Therapy, College of Education and Human Services
Mary Kelly, University Counseling Services
Exposure Therapy and Virtual Reality is a project meant to explore and test the potential clinical application of virtual reality within Exposure Therapy or CBT. Working in tandem with the College of Education's Counseling department, the TLTC will conduct a study on how use of virtual reality hardware like Oculus Rift, Google Dream VR, or HTC Vive Review, would be used in exposure therapy for patients in CBT using gaming software or Limbix software.

Categories: Research , Science and Technology

For more information, please contact:

  • Renee Cicchino
  • (973) 313-6249
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