Academic Scholarship

In Information Resources Management Association (Ed.) Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Pages 1774-1786. Hershey, PA: IGI Global. DOI: 10.4018/978-1-60960-195-9.ch707, October 2011

Photo Needed Roberta Devlin-Scherer, Ed.D.
Department of Educational Studies
Joseph J Martinelli, Ed.D.
Department of Educational Studies
Nancy B Sardone

The last 20 years have brought an increase of computers into educational and home environments, generating an explosion of available educational software products. As a result, students bring a wealth of technology experiences to the college classroom. The use of games as an instructional strategy in the higher education setting is fairly new. This chapter examines the effects of game-based instruction on learning outcomes of college students studying basic computer concepts. With the growing trend toward the use of games to support learning, research is needed to examine learning outcomes. Perhaps faculty will be willing to move to more empirically tested game-based learning strategies, even though initial curriculum development time may be increased.


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